Files
the-island/unity-client/Assets/TextMesh Pro/Examples & Extras/Scripts/ChatController.cs
empty 64ed46215f feat: add Unity 6 client with 2.5D visual system
Unity client features:
- WebSocket connection via NativeWebSocket
- 2.5D agent visuals with programmatic placeholder sprites
- Billboard system for sprites and UI elements
- Floating UI panels (name, HP, energy bars)
- Speech bubble system with pop-in animation
- RTS-style camera controller (WASD + scroll zoom)
- Editor tools for prefab creation and scene setup

Scripts:
- NetworkManager: WebSocket singleton
- GameManager: Agent spawning and event handling
- AgentVisual: 2.5D sprite and UI creation
- Billboard: Camera-facing behavior
- SpeechBubble: Animated dialogue display
- CameraController: RTS camera with UI input detection
- UIManager: HUD and command input

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 12:17:04 +08:00

52 lines
1.3 KiB
C#
Executable File

using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class ChatController : MonoBehaviour {
public TMP_InputField ChatInputField;
public TMP_Text ChatDisplayOutput;
public Scrollbar ChatScrollbar;
void OnEnable()
{
ChatInputField.onSubmit.AddListener(AddToChatOutput);
}
void OnDisable()
{
ChatInputField.onSubmit.RemoveListener(AddToChatOutput);
}
void AddToChatOutput(string newText)
{
// Clear Input Field
ChatInputField.text = string.Empty;
var timeNow = System.DateTime.Now;
string formattedInput = "[<#FFFF80>" + timeNow.Hour.ToString("d2") + ":" + timeNow.Minute.ToString("d2") + ":" + timeNow.Second.ToString("d2") + "</color>] " + newText;
if (ChatDisplayOutput != null)
{
// No special formatting for first entry
// Add line feed before each subsequent entries
if (ChatDisplayOutput.text == string.Empty)
ChatDisplayOutput.text = formattedInput;
else
ChatDisplayOutput.text += "\n" + formattedInput;
}
// Keep Chat input field active
ChatInputField.ActivateInputField();
// Set the scrollbar to the bottom when next text is submitted.
ChatScrollbar.value = 0;
}
}