Unity client features: - WebSocket connection via NativeWebSocket - 2.5D agent visuals with programmatic placeholder sprites - Billboard system for sprites and UI elements - Floating UI panels (name, HP, energy bars) - Speech bubble system with pop-in animation - RTS-style camera controller (WASD + scroll zoom) - Editor tools for prefab creation and scene setup Scripts: - NetworkManager: WebSocket singleton - GameManager: Agent spawning and event handling - AgentVisual: 2.5D sprite and UI creation - Billboard: Camera-facing behavior - SpeechBubble: Animated dialogue display - CameraController: RTS camera with UI input detection - UIManager: HUD and command input 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
52 lines
1.3 KiB
C#
Executable File
52 lines
1.3 KiB
C#
Executable File
using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class ChatController : MonoBehaviour {
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public TMP_InputField ChatInputField;
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public TMP_Text ChatDisplayOutput;
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public Scrollbar ChatScrollbar;
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void OnEnable()
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{
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ChatInputField.onSubmit.AddListener(AddToChatOutput);
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}
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void OnDisable()
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{
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ChatInputField.onSubmit.RemoveListener(AddToChatOutput);
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}
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void AddToChatOutput(string newText)
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{
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// Clear Input Field
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ChatInputField.text = string.Empty;
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var timeNow = System.DateTime.Now;
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string formattedInput = "[<#FFFF80>" + timeNow.Hour.ToString("d2") + ":" + timeNow.Minute.ToString("d2") + ":" + timeNow.Second.ToString("d2") + "</color>] " + newText;
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if (ChatDisplayOutput != null)
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{
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// No special formatting for first entry
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// Add line feed before each subsequent entries
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if (ChatDisplayOutput.text == string.Empty)
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ChatDisplayOutput.text = formattedInput;
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else
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ChatDisplayOutput.text += "\n" + formattedInput;
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}
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// Keep Chat input field active
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ChatInputField.ActivateInputField();
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// Set the scrollbar to the bottom when next text is submitted.
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ChatScrollbar.value = 0;
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}
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}
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