empty 6c66764cce feat: add gameplay enhancements and visual improvements
Backend:
- Add weather system with 6 weather types and transition probabilities
- Add day/night cycle (dawn, day, dusk, night) with phase modifiers
- Add mood system for agents (happy, neutral, sad, anxious)
- Add new commands: heal, talk, encourage, revive
- Add agent social interaction system with relationships
- Add casual mode with auto-revive and reduced decay rates

Frontend (Web):
- Add world state display (weather, time of day)
- Add mood bar to agent cards
- Add new action buttons for heal, encourage, talk, revive
- Handle new event types from server

Unity Client:
- Add EnvironmentManager with dynamic sky gradient and island scene
- Add WeatherEffects with rain, sun rays, fog, and heat particles
- Add SceneBootstrap for automatic visual system initialization
- Improve AgentVisual with better character sprites and animations
- Add breathing and bobbing idle animations
- Add character shadows
- Improve UI panels with rounded corners and borders
- Improve SpeechBubble with rounded corners and proper tail
- Add support for all new server events and commands

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-01 15:25:15 +08:00
Description
项目名: 《荒岛:人性的试炼》 (Project: The Island) 设定: 10 个性格迥异的 AI 被投放到荒岛。有老实人、心机女、暴躁哥等。目标是活到最后。 互动循环: 白天(探索与社交): AI 搜集资源,彼此聊天。 观众互动: 免费发弹幕可以作为“风声”干扰 AI。 付费点: 大哥刷礼物空投物资包。AI 会为了争夺物资包大打出手,或者某人独占后分给其他人(建立社交地位)。 黄昏(投票与审判): 每天结束时,AI 们围坐在火堆旁,讨论今天谁贡献最少,投票流放一人。 核心付费点(赎罪券): 如果某个 AI 即将被流放,它会哭诉求饶。此时,如果有人为它刷特定礼物,它会获得“免死金牌”。该 AI 会极其感激这位救命恩人,并在后续游戏中成为恩人的死忠粉。 夜晚(梦境与密谋): AI 睡觉。 高级玩法: 大哥进入 AI 梦境(私聊),告诉它明天陷害谁。
23 MiB
Languages
C# 63.2%
Python 20.2%
ShaderLab 8.5%
GLSL 2.4%
HLSL 2.2%
Other 3.5%