- Phase 13: Autonomous Agency - agents now have actions and locations - Phase 15: Sickness mechanics with immunity and weather effects - Phase 16: Crafting system (medicine from herbs) - Phase 17-A: Resource scarcity with tree fruit regeneration - Phase 17-B: Social roles (leader, follower, loner) with clique behavior - Phase 17-C: Random events support - Add AgentMemory model for long-term agent memory storage - Add memory_service for managing agent memories - Update Unity client models and event handlers 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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