- Add FastAPI backend with WebSocket support - Implement ConnectionManager for client connections - Create GameEngine with async game loop (2s tick) - Add RuleBasedAgent for keyword-based responses - Define Pydantic schemas for GameEvent protocol - Create debug frontend dashboard for testing 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
146 lines
4.2 KiB
Python
146 lines
4.2 KiB
Python
"""
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Core Game Engine - The "Heartbeat" of the game.
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Runs the main game loop and coordinates between comments and agents.
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"""
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import asyncio
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import logging
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import random
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import time
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from typing import TYPE_CHECKING
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from .schemas import GameEvent, EventType
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from .agents import BaseAgent, RuleBasedAgent
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if TYPE_CHECKING:
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from .server import ConnectionManager
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logger = logging.getLogger(__name__)
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class GameEngine:
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"""
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The core game engine that runs the main game loop.
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Simulates live comments, processes them through agents,
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and broadcasts responses to connected clients.
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"""
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def __init__(self, connection_manager: "ConnectionManager") -> None:
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"""
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Initialize the game engine.
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Args:
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connection_manager: The WebSocket connection manager for broadcasting
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"""
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self._manager = connection_manager
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self._agent: BaseAgent = RuleBasedAgent(name="Guardian")
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self._running = False
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self._tick_count = 0
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self._tick_interval = 2.0 # seconds
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# Mock comment templates
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self._mock_users = ["User123", "GamerPro", "DragonSlayer", "NightOwl", "StarGazer"]
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self._mock_actions = ["Attack!", "Heal me!", "Run away!", "Help!", "Fire spell!", "Magic blast!"]
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@property
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def is_running(self) -> bool:
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"""Check if the engine is currently running."""
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return self._running
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def _generate_mock_comment(self) -> tuple[str, str]:
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"""
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Generate a mock live comment.
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Returns:
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Tuple of (username, comment_text)
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"""
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user = random.choice(self._mock_users)
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action = random.choice(self._mock_actions)
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return user, action
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async def _broadcast_event(self, event_type: str, data: dict) -> None:
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"""
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Create and broadcast a game event.
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Args:
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event_type: Type of the event
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data: Event payload data
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"""
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event = GameEvent(
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event_type=event_type,
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timestamp=time.time(),
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data=data
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)
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await self._manager.broadcast(event)
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async def process_comment(self, user: str, message: str) -> None:
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"""
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Process a comment (real or mock) through the agent pipeline.
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Args:
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user: Username of the commenter
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message: The comment text
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"""
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# Broadcast the incoming comment
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await self._broadcast_event(
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EventType.COMMENT,
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{"user": user, "message": message}
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)
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# Process through agent
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full_comment = f"{user}: {message}"
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response = self._agent.process_input(full_comment)
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# Broadcast agent response
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await self._broadcast_event(
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EventType.AGENT_RESPONSE,
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{"agent": self._agent.name, "response": response}
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)
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async def _game_loop(self) -> None:
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"""
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The main game loop - runs continuously while engine is active.
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Every tick:
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1. Simulates a mock live comment
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2. Passes it to the agent
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3. Broadcasts the response
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"""
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logger.info("Game loop started")
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while self._running:
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self._tick_count += 1
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# Broadcast tick event
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await self._broadcast_event(
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EventType.TICK,
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{"tick": self._tick_count}
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)
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# Generate and process mock comment
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user, message = self._generate_mock_comment()
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logger.info(f"Tick {self._tick_count}: {user} says '{message}'")
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await self.process_comment(user, message)
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# Wait for next tick
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await asyncio.sleep(self._tick_interval)
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logger.info("Game loop stopped")
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async def start(self) -> None:
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"""Start the game engine loop as a background task."""
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if self._running:
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logger.warning("Engine already running")
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return
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self._running = True
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asyncio.create_task(self._game_loop())
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logger.info("Game engine started")
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async def stop(self) -> None:
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"""Stop the game engine loop."""
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self._running = False
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logger.info("Game engine stopping...")
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